Wednesday, 29 May 2013 00:00

Hydrolance & Coldsnap (Villains | Mutants & Masterminds)

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Hydrolance & Coldsnap | Villains | PL10 Each

Identities:
Secret: Hydrolance
Real Name: Kyle Thomas
Height: 5' 11"
Weight: 180 lbs
Eyes: Blue
Hair: Blonde (Bleached near white)
Hometown: New Orleans, LA, USA


Secret: Coldsnap
Real Name: Anna Beth Thomas
Height: 5' 7"
Weight: 120 lbs
Eyes: Blue
Hair: Blonde
Occupation: Bartender/Reluctant thief
Hometown: New Orleans, LA, USA

Images by: Storn Cook
Hydrolance Coldsnap


Concept & Usage

Hydrolance and Coldsnap are two minor villains, PL10 each, for Mutants and Masterminds. They may or may not have some normal mooks or thugs, the type of street toughs that like to hang out with supervillains, and like the perks of being with them. Hydrolance is a full-on glory hog type, who's enjoying a good life after having a rough childhood. He's desperate and would do anything to keep his and his sister's lifestyle the way he's been able to make it since he went crooked. Essentially that's what he is now, a petty thief and crook, a bank robber and sometimes drug dealer. This is only a means to an end, a lifestyle that means he and his sister can live the way they had always wanted to when they were young and homeless. Coldsnap is not so much into it. She does it to keep her little brother safe. She still feels that she needs to babysit him and keep him out of trouble. A very reluctant villain, but cares enough about her little brother that she does what she has to do.

Character Story & History

Hydrolance:

Kyle grew up around the swamps, lakes and oceans of Louisiana. He loved the water and found at an early age he could control it.  He spent most of his time outdoors with his older sister Anna Beth.  Their father, a widower who traveled the state trying to find work.  Having never recovered from his wife's death, the kids meant nothing to him and would often spend his money on drink rather than food or clothes for the family.  Anna Beth soon learned that if she and her brother wanted anything like clothes or food, they would have to steal it.  She didn't like doing it, but she had her brother to look out for.  Kyle, being as small as he was when Anna Beth started stealing, grew up knowing only that.  He found new ways to steal and started to enjoy it.  His powers manifested when he stole from the wrong kids and they chased him down.  When they tried to dunk his head into a nearby stream, the kids found it impossible since the stream would divert around him when they tried to dunk his head.

Once he figured out that he could control water (if he wasn't stealing something) he was in the water working on his skill.  He learned how to pressurize water to blast animals too far away for him to reach.  He would use the rain to cut trees down.  He would form air pockets for himself to breathe underwater until he finally got use to breathing underwater by separating the water and oxygen inside him.  He would practice pulling clouds down from the atmosphere to create fog.  When his sister cut herself deeply he tried and succeeded at stopping the bleeding enough to help the wound heal.  He could even filter pond water to drink it.  If the water happened to be frozen, however, he couldn't control it.

He started his crime sprees when he was in his teens.  His sister would come along every now and then, but he felt like she was babysitting him more than actually helping. He started  with small shops and items but eventually the word got back around to his father and was kicked out when the cops started showing up at his door asking about the stolen items.  After getting kicked out of the house, he would use his powers to conceal himself from cameras, short out electrical locks, or pressurize safes to where they would crack its seals so he could open them.  He would cut through solid steel to open up bank safes and steal whatever money he needed.

Because he used his power to conceal his identity, he used his anonymity to create a wealth empire where he would buy stocks, bonds, cars and buildings to create a life of luxury.  He keeps his sister close to him, always under guard since she refuses to take any money of his.

Coldsnap:

Anna Beth grew up around the swamps, lakes, and oceans of Louisiana.  She loves the open ocean and found ways to be near it.  At an early age she had to become her brother's mother, looking out for him and trying to keep him healthy.  Their father since the lost their mother was abusive especially when drunk.  He blamed the kids for the loss of their mother and she would often protect him by having him hide when he came around.   Because of his abusive nature there was hardly anything in the house to eat.  She had to resort to stealing to eat and to be clothed.  She didn't like doing it and tried to take only what she needed for her and her brother.  When her brother became older he liked stealing and would often make it harder on her by stealing more than they needed or even stealing enough to bring attention to them.  She would later hide it from him and bring it back if she could.  Then one day when they were out she ended up getting cut and found out that her brother had powers and they did more than just heal.

When Kyle healed her he did something unknowing to her blood and it hurt.  Although she healed quickly from the cut, she felt her blood slow down to the point where she was going to pass out.  Her body chilled and she felt something break inside her but she never knew what.  Her curiosity of her brother increased as he began to show more and more powers until one day his power was going to inadvertently cause the death of someone by knocking a man out of a 4 story window.  As she reached for him the window covered with ice from a blast from her hand.  Her brother did not see and assumed it was a further manifestation of his powers.  From then she decided to try and work on her powers alone.

She quickly found out that she had great power and while her brother left to go play in the swamps she would go and play in the ocean, honing her skill.  She learned to create and dissipate ice, create shields of various degrees and parts even to where she could replace her body with a dense hard ice to where she could have incredible strength.  She could also make her ice see through making it a great camouflage or visor even different colors of ice.  She could keep ice crystals around her giving her the ability to shoot beams of ice.  Like her brother she could use the moisture in the air to create ice to short out electrical equipment or freeze mechanical parts and make them brittle and breakable. Guns of any sort would blow apart near her because she would freeze and plug it up causing it to blow apart when the trigger was pulled.  Her powers increase in magnitude when combining efforts with her brother though. Which has gotten them out of a lot of tight jams.

When her brother started using her powers to steal from bigger things than just clothes and food she decided to go along with him to make sure no one got hurt.  She would interfere whenever he wanted to hurt someone and he eventually realized that she had powers too.  Although she didn't like what and how Kyle stole, she never really tried to stop him but would refuse to take her cut of the loot.  She decided to open up a bar where she would bartend and create drinks but, refused to take Kyles money to open up her bar.

Hydrolance - Mutants & Masterminds Stats

STR STA AGI DEX FGT INT AWE PRE
1 2 4 4 3 1 9 2
Advantages Skills
Benefit, Wealth 2 (independently wealthy) Fascinate (Intimidation) Favored Environment: In Water Hide in Plain Sight Improved Initiative 2 Languages 3 Ranged Attack 4 Startle Tracking Acrobatics 2 (+6) Athletics 3 (+4) Close Combat: Unarmed 2 (+5) Intimidation 6 (+8) Investigation 3 (+4) Perception 2 (+11) Ranged Combat: Attack Powers 4 (+8) Sleight of Hand 2 (+6) Stealth 6 (+10)
Offense Defense
Initiative +12 Blinding Splash: Cumulative Affliction 7, +12 (DC Dog/Fort/Will 17) Dehydrate: Cumulative Affliction 5 (DC Fort 15) Drown: Concentration Cumulative Affliction 5, +12 (DC Fort 15) Extinguish: Nullify 10, +8 (DC Will 20) Grab, +3 (DC Spec 11) Hydrokinesis: Move Object 10 (DC 20) Hydrolance: Weaken 10, +10 (DC Fort 20) Pressure Vessel: Cylinder Area Weaken 10 (DC Fort 20) Short out Electrical Gear: Nullify 10, +10 (DC Will 20) Throw, +8 (DC 16) Tidal Wave: Line Area Blast 5 (DC 20) Unarmed, +5 (DC 16) Water Blast: Blast 10, +10 (DC 25) Water Cannon: Line Area Affliction 10 (DC Dog/Fort/Will 20) Dodge 4 Parry 3 Fortitude 2 Toughness 2 Will 9
Languages Complications
English
Cajun French Spanish

Identity: Kyle Thomas - Thief, thug, wannabe big shot

Power Loss: Requires a source of water for powers to work.

Equipment
 
Powers
Aquatic Being #Aquatic Body: Immunity 13 (Linked; Common Descriptor: Water Effects, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning, Advantages: Favored Environment: In Water) #Aquatic Movement: Movement 1 (Linked; Environmental Adaptation: Aquatic) #Aquatic Regeneration: Regeneration 6 (Linked; Every 1.66 rounds; Limited: must be in water) #Underwater Awareness: Enhanced Awareness 7 (Linked; +7 AWE; Limited: While in Water) #Underwater Vision: Senses 2 (Linked; Acute: Smell, Low-light Vision) Attack Powers (Power Array) *Blinding Splash: Cumulative Affliction 7 (water, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 17; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged) *Dehydrate: Cumulative Affliction 5 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative, Increased Range 2: perception) *Drown: Concentration Cumulative Affliction 5 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Concentration, Cumulative, Increased Range: ranged) *Hydrolance: Weaken 10 (Affects: Building Materials (metal, concrete, stone, wood, etc), Resisted by: Fortitude, DC 20; Affects Objects Only, Increased Range: ranged) *Pressure Vessel: Cylinder Area Weaken 10 (Affects: building materials, Resisted by: Fortitude, DC 20; Affects Objects Only, Cylinder Area 2: 60 feet cylinder; Limited: must be a sealed container or room) *Short out Electrical Gear: Nullify 10 (water, Counters: Electrical Devices (susceptible to water damage), DC 20) *Tidal Wave: Line Area Blast 5 (DC 20; Line Area 4: 5 feet wide by 250 feet long; Limited: Must be on shoreline/beach, Limited: Must have a body of water as source) *Water Blast: Blast 10 (kinetic, water, DC 25) *Water Cannon: Line Area Affliction 10 (kinetic, water, 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long; Limited Degree) Other Powers (Power Array) ~Call a Fog: Environment 10 (Visibility (-5), Radius: 2 miles) ~Extinguish: Nullify 10 (Counters: Fire Effects, DC 20) ~Hydrokinesis: Move Object 10 (25 tons; Increased Range: perception; Limited Material: water) ~Water Armor: Protection 10 (+10 Toughness; Impervious, Sustained) ~Wall of Water: Create 10 (Volume: 1000 cft., DC 20; Limited: Flat Walls) ~Water Healing: Healing 10
Power Points
Abilities 38 + Powers 82 + Advantages 15 + Skills 15 (30 ranks) + Defenses 0 = 150 (PL10)

Coldsnap - Mutants & Masterminds Stats

STR STA AGI DEX FGT INT AWE PRE
1 3 4 4 3 1 2 3
Advantages Skills
Attractive Benefit, Wealth (well-off) Defensive Roll Evasion Fascinate (Deception) Favored Environment: Cold Improved Defense Languages 3 Takedown Teamwork Athletics 4 (+5) Close Combat: Ice Fist: Strength-based Damage 6 4 & Unarmed Combat (+7) Deception 2 (+5) Persuasion 3 (+6) Ranged Combat: Attack Powers(+8) Stealth 2 (+6)
Offense Defense
Initiative +4 Cold Blast: Affliction 10, +8 (DC Fort 20) Cryokinesis: Cumulative Affliction 5 (DC Fort 15) Flash Freeze: Weaken 7 (DC Fort 17) Grab, +3 (DC Spec 11) Hailstorm: Cloud Area Blast 5 (DC 20) Ice Bindings: Cumulative Affliction 7, +8 (DC Dog/Fort/Will 17) Ice Blast: Blast 10, +8 (DC 25) Ice Fist: Strength-based Damage 6, +7 (DC 22) Ice Shifting: Move Object 3 (DC 13) Ice Slick: Burst Area Affliction 6 (DC Dog/Fort/Will 16) Ice Spear/Sword: Strength-based Damage 10, +7 (DC 26) Snowblind: Cumulative Affliction 10, +8 (DC Fort 20) Throw, +4 (DC 16) Unarmed, +3 (DC 16) Dodge 4 Parry 3 Fortitude 3 Toughness 10/9 Will 2
Languages Complications
English
Cajun French Spanish
Identity: Marybeth Thomas Responsibility: Overly protective of her little brother (Hydrolance/Kyle Thomas)
Equipment
 
Powers
Attack Powers (Power Array) *Blizzard: Environment 6 (Cold (Extreme), Visibility (-5), Radius: 900 feet) *Cold Blast: Affliction 10 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged) *Cryokinesis: Cumulative Affliction 5 (cold, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 15; Affects Objects, Cumulative, Increased Range 2: perception) *Flash Freeze: Weaken 7 (cold, Affects: Cold/Freezing (vs. toughness), Resisted by: Fortitude, DC 17; Affects Objects Only, Increased Range 2: perception) *Hailstorm: Cloud Area Blast 5 (bludgeoning, cold, DC 20; Cloud Area 2: 30 feet radius sphere, Indirect 2: any point away or fixed point in fixed direction) *Ice Bindings: Cumulative Affliction 7 (cold, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 17; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree) *Ice Blast: Blast 10 (bludgeoning, cold, DC 25) *Ice Fist: Strength-based Damage 6 (bludgeoning, cold, DC 22) *Ice Slick: Burst Area Affliction 6 (cold, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, DC 16; Alternate Resistance (Dodge), Burst Area 2: 60 feet radius sphere, Extra Condition, Increased Range: ranged; Limited Degree) *Ice Spear/Sword: Strength-based Damage 10 (cold, slashing, DC 26; Penetrating 5) *Snowblind: Cumulative Affliction 10 (cold, light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged; Limited: Vs. Vision Sense Only)~Cold Snap: Environment 7 (Cold (Extreme), Radius: 1800 feet) ~Ice Armor: Protection 6 (+6 Toughness) ~Ice Shifting: Move Object 3 (400 lbs.; Increased Range: perception; Limited Material: Ice & Snow) ~Ice Sliding: Flight 3 (Speed: 16 miles/hour, 250 feet/round; Platform) ~Icey Movement: Movement 4 (Environmental Adaptation: Ice, Trackless: Sight 1, Water Walking 2; Custom: 1 point to counter limited on environmental adaptation (bought separatly they're 4 points); Limited: Limited to Ice & Snow) ~Immune to Cold Effects: Immunity 10 (Common Descriptor: Cold Effects) ~No Heat Signature: Concealment 1 (Other Sense: Infrared/Heat Vision) ~Speed Skating: Speed 4 (cold, Speed: 30 miles/hour, 500 feet/round) ~Thermal Vision: Senses 1 (Infravision)
Power Points
Abilities 42 + Powers 86 + Advantages 12 + Skills 10 (19 ranks) + Defenses 0 = 150 (PL: 10)

Credits Concept, Character Design: Ramin Azimi-Tabrizi Additional Concepts & Designs, Stat writeups: RJ Stewart Image: Storn Cook (via Louis Porter Jr. Designs Image Portfolio Series)

Download Hydrolance's M&M PDF Character Sheet

Download Hydrolance's Herolab .POR File for M&&M

Download Coldsnap's M&M PDF Character Sheet

Download Coldsnap's Herolab .POR File for M&M

Read 43817 times Last modified on Sunday, 14 September 2014 21:34

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